Six Generations = 7 Lost Motives

Rules are simple 1.Create a founder. 2.Find a spouse for the founder. 3.Reach 6 generations. 4.Each member of the households must top at least one career, while together - they must top ALL of careers.

Rules

 * For each generation, you must roll a decide to determine what motive they musn't fulfill:
 * 1 - Comfort (they can however do so by sleep, but you must take out objects that fulfill the need and prevent them for doing so: by any other means).
 * 2 - Bladder (sell all the toilets or just lock the access in the room they're presented for the particular generation. Toddlers exclude from this restriction).
 * 3 - Sleep (sell all the beds&tents, or lock the access for the particular generation, and prevent them for napping).
 * 4 - Social (isolated them from the outside world by locking them in a boxed-in room after becoming a teen, only can procreate through alien abduction).
 * 5 - Fun (sell or don't give them access to entertainment equipment).
 * 6 - Hygiene (Children and younger can only shower/bath).
 * Generation can only be spreaded through procration: either by try for baby or through abduction, but NO! to adoption).

Winning
To Win this Challenge, you must succesfully top all the career tracks through generations, along with the goal of each of the sim at least topping in one career.

Losing
You lose the challenge when you fail to do so (e.g, a sim dies before you could him/her reach the top).